The aether is going out of the world, one ward-stone at a time. Walk the old roads of the Dawnward Crown, gather a warband of four, and fight your way through turn-based battles to find out where the light went.
Free to play. Optional in-app purchases.
- Turn-based battles with a warband of four, positions and turn order that matter
- Summon heroes, each with their own story, weapon and bond with the rest of the band
- Explore towns, ruins and wild roads on foot, with side errands along the way
- Climb the Spire, clear Delves and Ruins when the main story is done
- Plays in English and Chinese, on the web and on iPhone
Screenshots



Some of the people you will meet

A sworn blade of the Dawnward Crown, last of the vigil that held the north gate. He asks no one where they come from, only which way the trouble went.

A Thornweave outrider tracking a stolen caravan. Quick hands, few words, and she knows every deer path between here and the border.

A wandering lorekeeper struck from the Arcanum Spire's rolls. He mends whoever bleeds in front of him and argues about the rest afterwards.

A Vigil lamplighter from the north road. She knows one trade, waking a ward-stone, and there are not six people left who can do it.
